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In a Q&A session for journalists, Sony wouldn’t answer questions about when the displays would show up in an actual product but said that various divisions were already looking into how they could integrate them into products. Still, it’s exciting that Sony is working on VR-focused panels, along with latency reduction tech for them. They don’t exactly line up, though Sony said the headset it showed off was 8K, given the 4K display per eye, and the PS VR 2 will supposedly only be 4K overall with 2000 x 2040 pixels per eye. This probably isn’t what the next PlayStation headset will look like. While the headset Sony used in its presentation was very clearly something intended for lab and prototype use, the specs Sony laid out for the panels were reminiscent of the rumors swirling around the PlayStation VR 2. Perhaps the most interesting thing Sony showed off was a headset that featured OLED displays with “4K-per-inch” resolution.
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#Log grabber movie
Amidst the rehashes of the PS5’s haptics and 3D audio and a demo reel of Sony’s admittedly awesome displays for making virtual movie sets, we got to see a robot hand that Sony said could figure out grip strength depending on what it was picking up, a slightly dystopian-sounding “global sensing system,” and more. Sony’s holding its Technology Day event to show off what it’s been working on in its R&D labs, and this year, we got some great visuals of tech the company’s been working on.